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 The Classes of Elaria

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Arius
Dungeon Master
Arius


Posts : 313
Join date : 2009-08-21
Age : 39
Location : Between Worlds

Character sheet
Level: 30
XP to Next Level:
The Classes of Elaria Left_bar_bleue0/0The Classes of Elaria Empty_bar_bleue  (0/0)
Hit Points:
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The Classes of Elaria Empty
PostSubject: The Classes of Elaria   The Classes of Elaria Icon_minitimeSun May 09, 2010 4:17 pm

Due to the new rules and game mechanics being utilized in Elaria, many of the classes created for “Dungeons & Dragons” 4th Edition have been altered slightly.

New classes will be added to this list as they are released!

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ARDENT (PSIONIC)
Player's Handbook 3

Mind: You automatically receive a MND ability score, even if you rolled lower than the required percentage to possess a Gift. If you do not have a rolled MND score, then your MND score is equal to your CHA score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense instead of Fortitude or Will.
Trained Skills: Add "Lore" to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in "Arcana" in you possess "Mage Talent." If you are Gifted, you may take training in "Gift" instead of a skill from your class skills list.

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ARTIFICER (ARCANE)
Eberron Player’s Guide

Magic: You have “Mage Talent” whether you are Gifted or not. Your MAG score is equal to your INT score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense instead of Fortitude or Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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ASSASSIN (SHADOW)
Dragon Magazine Playtest Article

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude or Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in “Arcana” if you possess “Mage Talent.” If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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AVENGER (DIVINE)
Player’s Handbook 2

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude, Reflex, or Will.
Trained Skills: If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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BARBARIAN (PRIMAL)
Player’s Handbook 2

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) and +1 to your Fortitude instead of +2 to your Fortitude.
Trained Skills: If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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BARD (PSIONIC)
Player’s Handbook 2
(download additional bard rules here)

Mind: You have “Bardic Talent” whether you are Gifted or not. If you do not have a rolled MND score, then your MND score is equal to your CHA score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense instead of Reflex or Will.
Trained Skills: You are trained in “Gift” or "Perform" (your choice) instead of “Arcana.” Add "Gift," “Lore” and “Perform” to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in “Arcana” if you possess “Mage Talent.”
Bardic Performance: You may use “Gift” in place of “Perform” when making an applicable skill check.
Instruments: You may add any wand enhancement to any musical instrument, and use that instrument as an implement when using a bard power or bard paragon path power.

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BATTLEMIND (PSIONIC)
Player's Handbook 3

Mind: You automatically receive a MND ability score, even if you rolled lower than the required percentage to possess a Gift. If you do not have a rolled MND score, then your MND score is equal to your CON score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense and +1 to your Will instead of +2 to your Will.
Trained Skills: Add "Lore" and "Ride" to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in "Arcana" if you possess "Mage Talent." If you are Gifted, you may take training in "Gift" instead of a skill from your class skills list.

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CLERIC (DIVINE)
Player’s Handbook

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) and +1 to your Will instead of +2 to your Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in “Arcana” if you possess “Mage Talent.” If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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DRAGOON (MARTIAL)
Custom Class

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) and +1 to your Fortitude instead of +2 to your Fortitude.
Trained Skills: Add “Lore” and “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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DRUID (PRIMAL)
Player’s Handbook 2

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Reflex or Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in “Arcana” if you possess “Mage Talent.” If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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FIGHTER (MARTIAL)
Player’s Handbook

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) and +1 to your Fortitude instead of +2 to your Fortitude.
Trained Skills: Add “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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HUNTER (MARTIAL)
Custom Class

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Reflex or Will.
Trained Skills: Add “Lore” and “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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INVOKER (DIVINE)
Player’s Handbook 2

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude, Reflex, or Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in “Arcana” if you possess “Mage Talent.” If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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MONK (PSIONIC)
Player's Handbook 3

Mind: You automatically receive a MND ability score, even if you rolled lower than the required percentage to possess a Gift. Follow step 2 of “Gift Basics” to determine the strength of your MND ability score.
Bonus to Defense: You may choose to add +1 to your Shield defense instead of Fortitude, Reflex, or Will.
Trained Skills: If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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PALADIN (DIVINE)
Player’s Handbook

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude, Reflex, or Will
Trained Skills: Add “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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PSION (PSIONIC)
Player's Handbook 3

Mind: You automatically receive a MND ability score, even if you rolled lower than the required percentage to possess a Gift. If you do not have a rolled MND score, then your MND score is equal to your INT score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense and +1 to your Will instead of +2 to your Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in “Arcana” if you possess “Mage Talent.” If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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RANGER (MARTIAL)
Player’s Handbook

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude or Reflex.
Trained Skills: Add “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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ROGUE (MARTIAL)
Player’s Handbook

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) and +1 to your Reflex instead of +2 to your Reflex.
Trained Skills: If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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RUNEPRIEST (DIVINE)
Player's Handbook 3

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) and +1 to your Will instead of +2 to your Will.
Trained Skills: Add "Lore" to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in "Arcana" if you possess "Mage Talent."

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SEEKER (PRIMAL)
Player's Handbook 3

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Reflex or Will.
Trained Skills: Add “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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SHAMAN (PRIMAL)
Player’s Handbook 2

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude or Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. You may only take training in “Arcana” if you possess “Mage Talent.” If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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SORCERER (ARCANE)
Player’s Handbook 2

Magic: You have “Mage Talent” whether you are Gifted or not. Your MAG score is equal to your CHA score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense and +1 to your Will instead of +2 to your Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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SWORDMAGE (ARCANE)
Forgotten Realms Player’s Guide

Magic: You have “Mage Talent” whether you are Gifted or not. Your MAG score is equal to your INT score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense and +1 to your Will instead of +2 to your Will.
Trained Skills: Add “Lore” and “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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WARDEN (PRIMAL)
Player’s Handbook 2

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude or Will.
Trained Skills: Add “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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WARLOCK (ARCANE)
Player’s Handbook

Magic: You have “Mage Talent” whether you are Gifted or not. Your MAG score is equal to your CHA score (Dark Pact/Fey Pact), or your CON score (Infernal Pact/Star Pact/Vestige Pact), increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense instead of Reflex or Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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WARLORD (MARTIAL)
Player’s Handbook

Bonus to Defense: You may choose to add +1 to your Shield defense (if applicable) instead of Fortitude or Will.
Trained Skills: Add “Ride” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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WIZARD (ARCANE)
Player’s Handbook

Magic: You have “Mage Talent” whether you are Gifted or not. Your MAG score is equal to your INT score, increasing as it increases and so on.
Bonus to Defense: You may choose to add +1 to your Shield defense and +1 to your Will instead of +2 to your Will.
Trained Skills: Add “Lore” to your class skills list. You may take training in one additional skill from your class skills list. If you are Gifted, you may take training in “Gift” instead of a skill from your class skills list.

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This information, and more, will be featured in the upcoming "Elaria Player's Guide!"

AMdG
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